![]() ![]() I won’t hold up Salem and Rios as the bastions of videogame characters but at the very least they had distinct voices, with Rios having the benefit of being voiced by Nolan North. One is your textbook tough guy wanting to run into danger, the other a little more cautious in how he approaches things. You’ll work with the Salem and Rios for a little while, run into other members of your organization, T.W.O, often ending with death, but much of the game is Alpha and Bravo going about things themselves.Īlpha and Bravo are, unfortunately, just as generic as characters as their names would have you believe. There is an interesting but completely predictable twist halfway through the story (so predictable that the characters actually mention they should have seen it coming) but aside from that it’s pretty by the numbers. That’s pretty much all the plot you need to know. ![]() You begin the game escorting a politician wanted by the Cartel leader, things go south and chaos ensues from there. Salem and Rios take the back seat for most the game, with players taking control of a pair known only as Alpha and Bravo. The entirety of the game takes place in Mexico, (ranging from the streets of Mexico to the buildings of Mexico and the tunnels of Mexico) your enemies comprised entirely of Cartel goons. The one-liners aren’t as common (and aren’t nearly as funny, or so bad you can’t help but laugh) and the story takes itself more seriously. In The Devil’s Cartel, it feels like the developers weren’t sure what they wanted this game to be. The two main characters of those games, Elliot Salem and Tyson Rios, could high five each other in the middle of play or air guitar after an intense gunfight, adding to the feel that this game knew it was a parodying the genre. Army of Two and its sequel The 40th Day, found a happy medium between over the top violence/destruction and over the top (and often hilariously lame) humour. The chief problems is that the game suffers from an identity crisis. Unfortunately, The Devil’s Cartel falls flat in some other key areas. This all adds up nicely on paper and should result in a good game. Playing with a friend is enjoyable figuring out who is going to draw fire and who is going to flank (as well as why one of you keeps dying) can result in some heated argument. You and your friend (or AI partner if you decide to go about this game alone) will work your way through each scenario, for the most part, together, and that’s the best part about this game. It’s pretty obvious just by reading the title that Army of Two: The Devil’s Cartel is meant to be played with a friend. ![]()
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